Senior Combat Designer (Contract)
Bluepoint Games is seeking a SENIOR COMBAT DESIGNER to join our team.
Work alongside Animation, Character Artists, Vis Dev, Level Design, Engineers, etc. to design enemy- and boss-type characters and refine engaging combat systems and mechanics. Applicants are expected to be able to confidently work both independently and collaborate with all stakeholders, while bringing their experience and perspectives to elevate the team and our processes as we strive to deliver our next great title.
Responsibilities
Create high-level character design intent, combat flow plans, and respective systems
Focus on character designs and mechanics from concept to implementation
Tune key aspects of the game, including AI gameplay, character balance, and controls
Create and manage state machines and logic-scripting systems
Collaborate with code and art teams to refine new tools, features, and processes
Work alongside level designers to build relationships between gameplay elements
Minimum Qualifications
At least 5 years of professional experience in combat design, with at least one shipped title (excluding academic projects)
Experience using both text-based and GUI-based logic-scripting environments
Solid understanding of combat systems and mechanics for 3rd-person melee action experiences
Strong communication skills and the ability to convey abstract concepts with other members of the team
Detail-oriented, thorough, and proactive can-do approach to challenges
The ideal candidate shall also have:
Intermediate knowledge of Maya or other major 3D programs
Animation knowledge to collaborate with artists for combat tuning
Solid understanding of game workflows and pipelines
Extensive knowledge of relevant products and various gameplay genres/trends
Desire to learn new techniques and technologies
Desire to mentor and share experience/knowledge with others
Top Skills
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