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Bad Robot Games

Principal UX Designer

Reposted 20 Days Ago
Remote
Hiring Remotely in USA
160K-165K Annually
Expert/Leader
Remote
Hiring Remotely in USA
160K-165K Annually
Expert/Leader
The Principal UX Designer will drive UI/UX efforts for a new game, focusing on design, collaboration, mentoring, and ensuring exceptional player experiences.
The summary above was generated by AI

Founded by Bad Robot (Lost, Cloverfield, Westworld, Star Wars, Star Trek), we at Bad Robot Games are on a mission to continually reinvent how stories are played.

We are a remote-first games company represented by a diverse team, which empowers us to make the kinds of games in which all players can see themselves. Working closely with our colleagues at Bad Robot Productions, our projects unite our extensive network of games, TV, and film industry talent to create original IPs, expansive worlds and tell new stories across all media platforms which are as fun to watch as they are to play.

Bad Robot Games is looking for a Principal UX Designer to drive our Internal and Outsourcing UI/UX efforts for our new, unannounced IP. The ideal candidate has a great eye for wireframing, prototyping, player flow, iconography, and graphic design, within the context of game user experience and presentation. They also have a passion for and deep knowledge of games, specifically online multiplayer shooters, and are driven to deliver exceptional player experiences. In this role they will be a strong individual contributor to the UI/UX team, plan work, implement designs, and provide feedback and guidance to the rest of the team.

A portfolio that demonstrates a strong understanding of UX/UI design and implementation in 3D interactive environments is required. 

KEY RESPONSIBILITIES

  • Design an effective user interface in a multiplayer action game
  • Research usability to help define actionable steps in pursuing a great experience for our players
  • Wireframe/Sketch/Prototype/Test/Implement your work into Unreal Engine 5 by connecting to existing Blueprints
  • Coordinate and collaborate with key team members to achieve desired quality in an asynchronous environment and champion user-centered design
  • Present and pitch designs to project team members, keeping the goal of delivering a great experience for our players at the forefront
  • Drive external/outsourced UI/UX development and work with the internal team for implementation
  • Fix and identify UI/UX-related bugs in partnership with the team, and ensure that UI/UX assets are performant and optimized
  • Work with the Art Director, UI team and other creative leads to reinforce UI/UX direction for the game
  • Playtest regularly and understand each facet of the game closely
  • Maintain style guides, documentation, and other resources
  • Mentor UI/UX team, helping them develop their skills and creativity. This involves providing constructive feedback
  • Accountable for quality delivery, milestones for the project, and individual contributor tasks

KEY QUALIFICATIONS

  • 12+ years of experience in AAA game development as a UX/UI designer and at least one shipped multiplayer online game, preferably a shooter
  • 3+ years of experience in Unreal - Slate, MVVM, UMG
  • Has experience in managing and working with outsource vendors for UI/UX
  • Has a strong understanding of Unreal 5, Figma, Miro, and other tools needed for UI/UX art, etc. 
  • Experience with implementing art and animation assets into engine via Unreal Blueprints that have already been established
  • Ability to create AAA quality UI art assets (Icons, Animations, Fonts, etc) within the Adobe Suite and Figma from concept to completion and implementation
  • Strong understanding of iconography and graphic design and how it relates to game design
  • An interest and passion in creating a seamless, enjoyable user experience for players
  • Experience in creating prototypes and wireframes to showcase flow and demonstrate player experience
  • Highly collaborative within and beyond the art team, and is able to identify gaps in communication and process
  • Has experience mentoring UI/UX artists in their growth, communicating feedback, and advocating for their success
  • All of our roles require up to 10% air travel. Examples include Studio/Team Offsites, Team/Studio Events, etc.

BONUSES

  • Knowledge of accessibility features and how to solve for them within the context of the project
  • Programming experience (C++, C#, etc.) is a plus
  • Passionate about shooter games and communicating core shooter feedback
  • Knowledge and passion for online multiplayer shooters, and the ability to translate that into amazing UX/UI experiences for our players

Annual Salary Range: $160,000 - $165,000

Our ranges are based on California market rate regardless of work location in the US.
 

Find out more about our benefits and team on our careers page!

Bad Robot Games recruiters will never ask you for money or to provide financial information during our recruiting process. Scammers often request money transfers for Visa processing fees or travel expenses, as well as personal information including passport info, social security numbers, credit card or bank account information.Bad Robot Games recruiters will never use personal email (including @gmail) accounts when contacting candidates. We also do NOT interview or screen candidates over messenger or text-based chat. All communication will be tied to badrobotgames.com

Bad Robot Games is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.


Top Skills

Adobe Suite
C#
C++
Figma
Miro
Unreal Engine 5

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