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Mob Entertainment

Contract Character Artist

Posted 3 Days Ago
Be an Early Applicant
Remote
Hiring Remotely in USA
Mid level
Remote
Hiring Remotely in USA
Mid level
The Contract Character Artist designs and builds 3D characters for games, collaborating with teams to ensure consistency and quality. Responsibilities include modeling, texturing, and developing character art pipelines.
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Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime".  This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands.  To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occured since the game's launch 4 years ago. 


Contract Character Artist – Mob EntertainmentThe Role

We're looking for a talented Character Artist to join our growing art team. In this role, you'll be responsible for designing and building the memorable, unsettling, and visually striking characters that define the Mob Entertainment universe. You'll work closely with art direction, narrative, and animation to bring creatures, antagonists, and companions to life.

Responsibilities
  • Concept, model, texture, and polish high-quality 3D characters for games and animated content
  • Collaborate with the Art Director to develop characters that fit the established visual language and tone
  • Create detailed character sheets, breakdowns, and reference packages for internal and external teams
  • Work with riggers and animators to ensure characters are built to deformation and performance specs
  • Iterate rapidly on designs based on feedback from leads and creative directors
  • Maintain consistency across the roster of characters within a project
  • Contribute to developing and documenting character art pipelines and best practices
Requirements
  • 3+ years of professional experience as a character artist in games, film, or animation
  • Strong portfolio demonstrating stylized and/or creature character work
  • Proficiency in industry-standard tools: ZBrush, Maya or Blender, Substance Painter
  • Solid understanding of anatomy, form, silhouette, and color theory
  • Experience with real-time game art pipelines (polycount budgets, LODs, texture atlasing)
  • Ability to give and receive constructive feedback in a collaborative environment
  • Strong communication skills and the ability to work in a fast-paced indie setting
Nice to Have
  • Experience in the horror, dark fantasy, or toy-aesthetic art genres
  • Familiarity with Unreal Engine 5
  • Background in concept art or 2D illustration
  • Experience working on stylized or IP-driven properties
What We Offer
  • Competitive salary commensurate with experience
  • Remote-friendly work environment
  • Health, dental, and vision benefits
  • Creative ownership and the chance to shape beloved characters
  • A tight-knit team that genuinely loves what they make

Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person’s merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to [email protected]

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