Mob Entertainment
Jobs at Mob Entertainment
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Recently posted jobs
Digital Media • News + Entertainment
Lead gameplay mechanics design for a rapid-prototyping Skunk Works team. Define, build, implement, and refine Unreal Engine 5 blueprint prototypes, ensure build stability and 3Cs (character, controls, camera) feel, assess feature requirements, collaborate with artists and engineers, and measure feature success against goals.
Digital Media • News + Entertainment
Lead the multiplayer game's creative vision and live-service strategy from Early Access through ongoing operation. Own progression, pacing, co-op balance, post-launch roadmap, live-ops cadence, and cross-discipline execution while converting player feedback into a prioritized backlog and guiding design documentation and stakeholder communication.
Digital Media • News + Entertainment
Lead creation of high-quality previs sequences for cinematic storytelling and action, translating scripts into shot design, camera blocking, animatics and real-time assemblies. Collaborate with directors and cross-functional teams, establish previs workflows, mentor junior artists, identify production risks, and support cinematic, marketing and transmedia initiatives.
Digital Media • News + Entertainment
The Game Product Manager oversees the lifecycle of games at Mob Entertainment, ensuring alignment between teams and defining product vision and success criteria from concept to post-launch.
Digital Media • News + Entertainment
Lead cross-functional teams to deliver narrative-driven games from concept to launch. Own schedules, budgets, risk mitigation, QA oversight, and stakeholder communication. Translate creative vision into actionable plans, coordinate marketing and post-launch support, and implement processes to maintain high quality and efficient production.
Digital Media • News + Entertainment
Operate as the GM of Games' right hand: run division operating rhythm, manage GM calendar and meetings, aggregate cross-functional status and risks, track decisions and actions, produce executive briefing materials, and lead division-wide operating projects and process improvements.
Digital Media • News + Entertainment
Lead cross-functional engineering, QA, and production teams to deliver narrative-driven games on schedule and budget. Define project plans, manage budgets, mitigate risks, oversee quality and certification processes, coordinate launches and post-launch support, and translate creative vision into actionable technical development plans.
Digital Media • News + Entertainment
Lead consumer product development from concept to launch for licensed and direct-to-consumer lines. Manage partner/vendor relationships, review artwork and samples for brand consistency, track timelines, resolve quality issues, and coordinate cross-functional stakeholders to ensure timely, high-quality product launches and merchandising opportunities.
Digital Media • News + Entertainment
Create high-quality real-time VFX for gameplay and environments, collaborating to enhance player feedback and improve visual storytelling.
Digital Media • News + Entertainment
The role involves crafting engaging real-time cinematics in Unreal Engine, collaborating with various teams to enhance storytelling and gameplay integration.
Digital Media • News + Entertainment
Lead and define the game's visual direction, mentor and manage a small multidisciplinary art team, produce hands-on concept and production art, collaborate with design/engineering/production to meet technical and schedule constraints, and ensure high visual quality and consistency across environments, characters, lighting, and atmosphere.
Digital Media • News + Entertainment
Compose and produce original, adaptive music and atmospheric soundscapes for a psychological horror game. Collaborate with design and audio teams to implement dynamic scores, deliver stems/variations, iterate on playtest feedback, and support sound effects creation and game audio implementation.