Mob Entertainment

HQ
Saint Louis
147 Total Employees
Year Founded: 2015

Jobs at Mob Entertainment

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18 Hours AgoSaved
Remote
United States
Digital Media • News + Entertainment
Develop, optimize, and maintain Unreal Engine 5 rendering systems, shaders, lighting workflows, and visual tools for a high-profile horror game. Profile GPU and CPU performance, resolve rendering and platform-specific issues, support artists through internal tooling, and establish visual fidelity and performance standards. Collaborate with engineering, technical art, lighting, and environment teams while evaluating new UE5 rendering technologies.
3 Days AgoSaved
Remote
United States
Digital Media • News + Entertainment
Design, prototype, iterate, and polish engaging game levels in Unreal Engine 5 for narrative-driven horror and puzzle experiences. Collaborate with gameplay, narrative, engineering, art, and design teams to align mechanics, pacing, atmosphere, readability, and performance. Lead playtests and design reviews, document workflows, mentor designers, and help establish stronger level design practices across the team.
7 Days AgoSaved
Remote
United States
Digital Media • News + Entertainment
Design, build, and maintain core gameplay systems, frameworks, Unreal Engine plugins, and multiplayer networking systems. Own technical architecture, performance, scalability, debugging, and technical debt reduction. Partner with designers and programmers, mentor engineers, lead code reviews and design discussions, document systems, and support sprint planning for an Unreal Engine game project.
7 Days AgoSaved
Remote
United States
Digital Media • News + Entertainment
Implements and iterates gameplay features in Unreal Engine using C++ and Blueprints. Supports gameplay systems, prototypes mechanics, fixes bugs, collaborates with designers, participates in code reviews and agile ceremonies, and documents systems. Works under senior engineers while developing production gameplay programming skills and increasing independence over time.
12 Days AgoSaved
Remote
United States
Digital Media • News + Entertainment
Lead game development from concept through launch and live operations. Partner with creative and discipline leaders to build roadmaps, sprint goals, workflows, and milestones. Manage cross-functional dependencies across engineering, design, art, audio, and narrative; identify risks, balance scope, track production metrics, and communicate progress to leadership. The role also supports developer well-being, budget and schedule adherence, post-launch content, and continuous production workflow improvements.
One Month AgoSaved
Remote
United States
Digital Media • News + Entertainment
Designs and builds realistic interactive props, weapons, environments, and architectural assets for first-person horror gameplay. Owns the full asset pipeline from blockout and high-poly modeling through texturing, optimization, and Unreal Engine integration. Collaborates with designers, artists, animators, lighting, materials, level design, and technical art teams to ensure visual quality and gameplay functionality. Contributes to mood-driven worldbuilding, modular asset kits, polish passes, and maintaining the franchise’s horror aesthetic.
One Month AgoSaved
Remote
United States
Digital Media • News + Entertainment
Create visual development for a horror game franchise across characters, creatures, environments, props, gameplay elements, and cinematic key art. Develop mood paintings, lighting studies, color scripts, and production-ready design documentation while collaborating with creative, narrative, design, animation, VFX, and outsourcing teams. Rapidly iterate from feedback, maintain visual cohesion, balance artistic ambition with production needs, and mentor junior artists.
2 Months AgoSaved
Remote
United States
Digital Media • News + Entertainment
Design, sculpt, model, and texture high-quality 3D characters for real-time engines. Produce high-poly sculpts and optimized low-poly game-ready models, collaborate with rigging/animation/tech art, maintain visual standards, mentor junior artists, and improve character pipeline and performance across platforms.
2 Months AgoSaved
Remote
United States
Digital Media • News + Entertainment
Lead and mentor a team of 2D artists across concept through final polish for Poppy Playtime and other projects. Establish visual styles and guidelines, contribute to concept planning, produce and iterate environment/character/asset designs, collaborate with cross-functional teams, and ensure quality and delivery against creative briefs.