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Technical Artist (Remote) - WWE 2K

Reposted 4 Days Ago
Be an Early Applicant
Remote or Hybrid
Hiring Remotely in California
34-58
Mid level
Remote or Hybrid
Hiring Remotely in California
34-58
Mid level
The Technical Artist will develop and maintain art pipeline tools, streamline workflows, troubleshoot issues, and support artists and production teams in game development.
The summary above was generated by AI

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.


Do you prize efficiency, productivity, and the satisfaction that comes from helping a team do their best work? Do you love the technology of computer graphics, games and animation? Have experience building tools, workflows and pipeline optimizations that make the creative work of game development even more fun than it already is? If so, let’s connect—we have a job that might interest you!

What We Need:

We are looking for a Technical Artist to join our Tech Art team. In this role you will be responsible for the design, development and maintenance of some of the Art Pipeline Tools. The primary focus with be the Environment pipeline, while ensuring efficiency across the art departments, such as characters, props, environments, animation.

WWE 2K is an exciting and ambitious game franchise with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on ground breaking technology. We are open to candidates from all industries who have a passion for games. A list of qualifications is provided below, but please do not hesitate to apply if you don’t meet 100% of the qualifications

What You Will Do:
  • Develop, maintain and support tools that streamline workflows for artists and production teams
  • Develop Toolset that will bridge data management across software (Maya, Perforce), design and implement user-interface
  • Communicate cross-discipline and provide innovative solutions to pipeline challenges
  • Troubleshoot technical issues and provide user support
  • Refactor and optimize existing code to improve performance, scalability and maintainability
  • Develop comprehensive knowledge of studio tools, systems and workflows to help define and evolved pipeline standards and best practices
  • Write and maintain documentation, mentor other team members
Who Will Be A Great Fit:
  • 4+ years in a similar/comparable position
  • Advanced Python knowledge, excellent understanding of Qt / PySide, and Maya
  • Understanding of game engine limitations
  • Skilled in researching, piloting, and rolling out new techniques
  • Proficient in designing and creating systems, tools and assets for projects
  • Familiar with version control system (Perforce)
  • Excellent problem-solving skills
  • Ability to work in a fast-paced environment
  • Love for video games (not just ours!)
Might Be Nice:
  • Experience writing tools for Substance Painter, Photoshop, MotionBuilder, Flow Production Tracking
  • Proficiency in working with the Jira system
  • Understanding of Rigging, Physics Simulation, Shader, Grooming and FACS
  • Experience with C++, PyMel

This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $41 - $58 per hour. New York State (inclusive of New York City): $37 - $51 per hour. Washington: $41 - $58 per hour. New Jersey: $37 - $51 per hour. British Columbia: $34 - $48 (CAD) per hour.  Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com

Top Skills

C++
Flow Production Tracking
Maya
Motionbuilder
Perforce
Photoshop
Pymel
Pyside
Python
Qt
Substance Painter

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