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Weekday, Inc.

Software Engineer - Open 3D Engine

Posted 5 Hours Ago
Remote
Hiring Remotely in United States
50K-120K Hourly
Mid level
Remote
Hiring Remotely in United States
50K-120K Hourly
Mid level
Contractor role to design and build realistic 3D scenes and simulations in Open 3D Engine (O3DE) for AI training. Develop asset pipelines, write Python and C++ code, use Atom Renderer and O3DE systems, collaborate with stakeholders, and document technical solutions. Remote position requiring game or simulation engineering experience and AWS knowledge.
The summary above was generated by AI

This role is for one of our clients

$50 - $120/hourpay

Job Title: Software Engineer - Open 3D Engine (O3DE)

Job Type: Contractor

Location: Remote

Job Summary: In this position, you will utilize your expertise to contribute to the training of next-generation AI systems. Your efforts will influence how models learn, reason, and operate by providing high-quality, real-world data. No previous experience in AI is necessary — what counts is your domain knowledge.


Requirements

Key Responsibilities:

• Apply extensive hands-on experience with O3DE to build robust, high-quality scenes and simulations optimized for AI training.

• Utilize the Atom Renderer, Component Entity System, Gems, and Asset Processor to create realistic environments and interactive components.

• Convert conceptual ideas into fully developed 3D scenes and dynamic simulations using O3DE.

• Work closely with customer stakeholders to ensure deliverables align with AI training needs and use cases.

• Write clear and maintainable code in Python and C++ to integrate with O3DE and enhance development workflows.

• Design and improve asset processing pipelines tailored for large-scale AI-focused projects.

• Maintain effective written and verbal communication to thoroughly document technical solutions and update the customer’s team on progress.

Required Skills and Qualifications:

• Demonstrated expertise with Open 3D Engine (O3DE), including the Atom Renderer, Component Entity System, Gems, and Asset Processor.

• Strong skills in Python and C++ programming.

• Experience in planning and delivering 3D simulations from concept through completion within O3DE.

• Knowledge of AWS and its application in scalable game or simulation environments.

• Practical experience in game development or simulation engineering.

• Excellent written and verbal communication abilities, with a focus on documentation and teamwork.

• Capability to work independently in a remote environment while effectively collaborating with the customer’s team.

Preferred Qualifications:

• Experience in developing or optimizing 3D simulations specifically for AI/ML training purposes.

• Strong understanding of performance tuning and asset management within complex O3DE projects.

• Proven success working in remote, cross-functional teams focused on advanced 3D simulation or game engine development.

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