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That's No Moon Entertainment

Senior Tools Engineer

Posted 4 Days Ago
Be an Early Applicant
In-Office or Remote
2 Locations
160K-200K
Senior level
In-Office or Remote
2 Locations
160K-200K
Senior level
The Senior Tools Engineer will develop tools for AAA game production, collaborating with teams to enhance workflow and quality of life for developers.
The summary above was generated by AI

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

We are looking for a Senior Tools Engineer with a strong customer focus for a AAA title. The Senior Tools Engineer will assist in developing studio-wide tooling. Workflow and iteration speed are of high priority to our studio, and a successful candidate will have a meaningful impact on the production of the game. In this role, you will work with everyone in the studio providing outstanding tools and processes needed to deliver the best game possible and improve developer quality of life.  

Responsibilities: 

  • Break down features, building plans and assessing dependencies. 
  • Work with the production team and engineering leadership to schedule those plans. 
  • Collaborate with engineers and other disciplines to provide holistic solutions with an emphasis on achieving GOTY. 
  • Own features, and small-scale systems, driving them to meet the needs of those holistic solutions. 
  • Architect, implement, and maintain production quality C/C++ for systems, features, tools, and workflows. 
  • Analyze different approaches to solve problems and discuss the tradeoffs between them. 
  • Write and maintain documentation related to features, tools, and workflows. 

Requirements & Skills: 

  • Worked on at least one AAA game or equivalent complexity   
  • Solid knowledge of C++ 
  • Strong math skills 
  • Unreal Engine experience 

Qualities: 

  • Good communication skills visually, verbally and written 
  • Work independently with minimal supervision 
  • Ability to resolve conflicts 

TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.

The estimated base pay range for this role is: $160,000 - $200,000

TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law. 

To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process.

1. If one of our recruiters reaches out to you, it will be with a "@thatsnomoon.com" email address. We do not email via personal email addresses either.
2. We do not conduct interviews via Discord or WhatsApp.
3. We will not ask you to provide sensitive personal information.
4. We will never request that you buy equipment specifically for your interview/test.

We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly.

#LI-remote

Top Skills

C++
Unreal Engine

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