We’re the studio behind hit mobile titles like Offroad Outlaws, No Limit Drag Racing 2, and American Marksman, reaching millions of players worldwide. Our culture is collaborative, data-informed, and player-centric. We iterate quickly based on feedback and analytics to continually raise the bar. If you’re excited about contributing to a beloved racing franchise, we’d love to hear from you.
Role OverviewWe’re looking for a Senior Technical Designer who bridges product thinking and Unity implementation. You’ll turn player problems and business goals into shippable gameplay, systems, and tools, owning features from concept through live operations. You should be as comfortable writing a crisp design spec and KPI model as you are building a greybox prototype, wiring up ScriptableObjects, and instrumenting analytics.
You’ll partner closely with game designers, engineers, artists, and production to deliver high-impact features for our current and future titles (racing, offroad/sim, and hunting).
What You’ll DoOwn features end-to-end: from opportunity sizing and spec → prototype → production → liveops iteration.
Design & implement gameplay systems (progression, events, economy, meta, tuning, difficulty, reward loops) directly in Unity + C#.
Prototype quickly in-editor (greybox levels, temp UI/UX flows, state machines) to validate fun and feasibility.
Author tools & pipelines (editor utilities, data-driven configs, ScriptableObject frameworks) that speed up content creation.
Instrument analytics (events, funnels) and define success metrics/KPIs; run A/B tests and use results to iterate.
Balance & tune economies and rewards with a practical view of retention and monetization.
Partner with engineering on performant, memory-safe implementations for mobile (Addressables, asset budgets, profiling).
Collaborate with art & UI/UX to land interactions, feedback, and polish it to feel authentic to our genres.
Write clear specs & docs (goals, acceptance criteria, telemetry plans) that align cross‑functional teams.
Champion players: review feedback, triage issues, and prioritize changes that meaningfully move core KPIs.
6+ years in game design or technical design, with Unity as your primary engine.
Shipped at least 2 titles (mobile F2P preferred) with live operations experience.
Strong C# for gameplay scripting, tools, and data pipelines (ScriptableObjects, Editor tooling, Timeline/Playables, Prefab variants, Addressables).
Demonstrated product mindset: can set goals, define KPIs, estimate impact, and make tradeoffs.
Comfort with analytics (event schemas, funnel thinking) and experimentation (A/B tests, Remote Config).
Solid grasp of mobile performance constraints: batching, memory budgets, quality tiers, frame time, profiling.
Excellent communication: concise specs, thoughtful feedback, and cross‑discipline collaboration.
Vehicle handling, tuning, and customization systems (garages, parts, upgrades, cosmetics).
Competitive features (leaderboards, leagues, live events, matchmaking constraints).
UGC-friendly tooling (level/track params, surface types, checkpoints, spawn logic).
Impactful Contribution: Play a hands-on role in advancing one of our most popular racing titles.
Collaborative Culture: Enjoy a supportive environment where cross-team collaboration and rapid iteration are highly valued.
Professional Growth: Expand your Unity expertise by working alongside experienced engineers and game developers.
Competitive Compensation: Receive a comprehensive benefits package, including health insurance, paid time off, and flexible work options.
If you’re excited about creating top-tier racing experiences for millions of players, and you thrive in a dynamic, collaborative setting, send us your resume, portfolio (if available), and a brief introduction to your background. Join us and help take our multiple titles to the next level!
At Battle Creek Games, we believe our strength comes from the diversity of our players and our team. We’re committed to building an inclusive environment where everyone regardless of race, ethnicity, religion, gender identity or expression, sexual orientation, national origin, disability, age, veteran status, or background can do their best work.
We welcome candidates from all walks of life and encourage you to apply, even if your experience doesn’t line up perfectly with every qualification listed. What matters most to us is passion, creativity, and a drive to help us build games that millions of players love.
Battle Creek Games is proud to be an equal opportunity employer.
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Battle Creek Games Boulder, Colorado, USA Office
Boulder, CO, United States, 80303
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