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That's No Moon Entertainment

Senior Environment Technical Artist (Unreal Generalist)

Reposted 12 Days Ago
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Remote
Hiring Remotely in United States
120K-155K Annually
Senior level
Easy Apply
Remote
Hiring Remotely in United States
120K-155K Annually
Senior level
The Senior Technical Artist will bridge technology and art, optimizing content pipelines, supporting Unreal Engine, and collaborating on game features, while training tech artists.
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That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future.

We are looking for a skilled and well-rounded technical artist with a passion for game-making, knack for problem-solving, and interest in process and workflow efficiency, to join our team as the critical bridge between technology and art. Tech artists will collaborate with programmers, designers and artists to help build and support the pipelines to ensure successful asset/content deliveries from source art to final runtime.  

Responsibilities:  

  • Own specific content creation pipeline or systems, such as World Partition Streaming Setup / HLOD Generation pipeline. Collaborate with Engineering regarding performance and memory 
  • Help identify game performance issues and bottlenecks and assist with general art content optimization 
  • Act as professional user, content developer, and engineering liaison in areas related to Unreal Engine to ensure proper usage/adoption as well as prototype/implement new features that meet functional and aesthetic requirements  
  • Support content creation in engine and build pipelines and tools as needed. 
  • Educate and train tech artists that may be less experienced in Unreal on standard methodologies and make suggestions on problem solving approaches and techniques  
  • Troubleshoot various Unreal content authoring related issues encountered by users  
  • Produce assets that require Unreal technical expertise (I.e. setting up blueprints, shader networks, etc)  
  • Collaborate with artists, TDs, and engineers to design/implement feature and pipeline improvements that directly meet production needs  
  • Evaluate and incorporate new engine release features into production workflow as they become available  
  • Write clear, maintainable code within the structure of studio code library  
  • Create/Maintain Unreal usage documentation  

Requirements & Skills:  

  • (Required) 5+ years of professional experience in game development as a tech art generalist 
  • (Required) Unreal Engine World Partition Streaming / HLOD familiarity 
  • (Required) Unreal Engine Expertise both as power-user and developer (Blueprint & C++), Ability to expose C++ properties to Python/Blueprint 
  • (Required) Strong Blueprint/Python experience in the areas of tools and UI (EUW, PyQt) 
  • (Required) Runtime rendering profile and optimization experience 
  • (Preferred) Knowledge/familiarity of various CG art fields (ex: modeling, materials, animation, lighting, vfx, etc) and how they are interconnected  
  • (Preferred) Maya proficiency 
  • (Bonus) Experience with writing shaders 
  • (Bonus) Maya API / Plugin Experience 

Qualities:  

  • Proven track record to balance multiple tasks in a fast-paced development environment 
  • Self-motivated and capable to find solutions on one's own  
  • Capable of switching tasks quickly to address emergent production issues in a professional manner  
  • Great verbal and written communication skills to articulate issues and risks  
  • Collaborative, team oriented, and open to peer feedback  
  • Ability to learn, incorporate new features and techniques quickly into workflow  
  • High desire/focus to help making artists' lives better and processes more efficient/scalable, mindful of areas of workflow improvement  
  • Great attention to details, and ability to deliver consistent results  

TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.

The estimated base pay range for this role is:  $120k - $160k


TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law. 

To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process.

1. If one of our recruiters reaches out to you, it will be with a "@thatsnomoon.com" email address. We do not email via personal email addresses either.
2. We do not conduct interviews via Discord or WhatsApp.
3. We will not ask you to provide sensitive personal information.
4. We will never request that you buy equipment specifically for your interview/test.

We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly.

#LI-remote

Top Skills

Blueprint
C++
Maya
Python
Unreal Engine

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