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teamLFG

Senior Game Engineer - Graphics

Reposted 22 Days Ago
Remote
Hiring Remotely in United States
160K-240K Annually
Senior level
Remote
Hiring Remotely in United States
160K-240K Annually
Senior level
Senior graphics engineer responsible for building and maintaining production-quality C++ gameplay systems in Unreal Engine 5, evolving rendering systems (lighting, materials, particles, post-process, shadows), collaborating with artists to implement stylized rendering and shaders, optimizing CPU/GPU/memory performance, and diagnosing/fixing graphics and pipeline issues.
The summary above was generated by AI

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? And are you excited to help push the visual quality, performance, and expressiveness of a rich, innovative game?

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and engineers to build expressive gameplay experiences for a multiplayer game while also driving visual quality, rendering features, workflows, and performance in Unreal Engine 5. Most importantly, you will work with a fun, dedicated, and cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.


RESPONSIBILITIES

• Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight

• Own and evolve rendering systems in Unreal Engine 5, including lighting, materials, particles, post-processing, shadows, and graphics scalability

• Collaborate closely with artists to prototype and implement stylized rendering features, shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual systems

• Optimize rendering performance across CPU, GPU, memory, and platform constraints

• Investigate and fix graphics, rendering, and visual pipeline issues


REQUIRED SKILLS

• Strong expertise in real-time rendering techniques and modern graphics pipelines

• Excellent C++ programming skills

• Experience with Unreal Engine 5 and its rendering framework

• Experience building designer- and artist-facing components and tools

• Ability to work autonomously and drive technical initiatives from concept to completion

• Strong communication and collaboration skills with both engineers and artists


NICE-TO-HAVE SKILLS

• Experience with development on a variety of platforms (PC, console)

• Passion for creating visually expressive and polished player experiences

• Experience in Gameplay Networking


At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$160,000$240,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

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