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PlayStation

Mission Designer

Posted 18 Days Ago
Be an Early Applicant
Remote
Hiring Remotely in United States
56-84 Annually
Senior level
Remote
Hiring Remotely in United States
56-84 Annually
Senior level
The Mission Designer will create gameplay experiences by producing level and mission designs, collaborating with design, engineering, art, and animation teams.
The summary above was generated by AI

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.

Contract Position

We are looking for a Designer who can help produce high-quality experiences within our games. The candidate should have at least 5+ years of design experience, largely focused on level, mission, and open world activity design. The candidate will work with design, engineering, art, and animation teams to create varied and compelling mission experiences, from initial block out to final playable content. This individual will be responsible for developing designs for layout, content, combat, and systems for an assigned project, and implementing these designs in game. This includes taking designs through pitch, concept, implementation, bug fixing, balance, and polish phases.

  

Essential Duties and Responsibilities include the following:  

  • Creates clear and concise, visually oriented design materials that explain mechanics, systems, and features.  
  • Pitches and presents designs to the team and department heads. 
  • Explores multiple potential solutions to a problem by creating rapid prototypes, evaluating from a player perspective, and iterating as needed.
  • Develops and communicates layout, content, or system designs through written documentation, visual design materials, and verbal presentations.
  • Builds basic level layout; work with the Art team on how to evolve the design in order to meet each discipline's goals and deadlines.
  • Implements gameplay and game structure; works with Gameplay Programming team to deliver content that meet each disciplines goals and deadlines.
  • Follows up with multiple departments on progress of missions or features and updates team as needed through various mediums.  
  • Addresses bugs and gameplay issues to assure a stable and polished product 
  • Helps assess progress, quality, and user friendliness of project via methods such as usability testing, focus tests and in-house play tests.
  • Provides constructive feedback on all aspects of product; finds opportunities to increase quality of product and advises on how information may be implemented or held for future products.
  • Other duties may be assigned.

A designer will be tasked in the following area of specialization:


  • Mission Design: Develops compelling linear gameplay scenarios or open world activities that tightly integrate other systems like, level layout, narrative, combat, and progression.

Supervisory Responsibilities: This job has no supervisory responsibilities. 


Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. 


Computer Skills:

  •  Intermediate knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors). 
  • Scripting experience in visual scripting editors like Blueprint is a plus. 
  • Working knowledge of Microsoft Office Suite. 

Other Skills: 

  • Individual must have very good interpersonal skills and the ability to communicate effectively with team members and other developers. 
  • Strong communication skills including verbal and written skills are required. 
  • Ability to work with remote teams from different time zones.

 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.


At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$56$84 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. 

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

Top Skills

Blueprint
Microsoft Office Suite
Unity
Unreal Engine

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