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PlayStation

Game Artist (Generalist)

Posted Yesterday
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Remote
Hiring Remotely in United States
110K-164K Annually
Entry level
Remote
Hiring Remotely in United States
110K-164K Annually
Entry level
Create and implement 2D and 3D game assets across environments, characters, props, materials, lighting, VFX, and visual systems. Model, texture, optimize, and integrate assets in Unity or Unreal Engine while supporting gameplay clarity and performance. Collaborate with designers, engineers, animators, and stakeholders, iterate based on feedback, maintain organized source files, and help establish a consistent visual style across game systems.
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Why Sony Interactive Entertainment?

Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.

Game Artist (Generalist)


We are looking for a versatile Game Artist to join our team and help bring our game worlds, characters, props, and visual systems to life. This role is ideal for an artist who is comfortable moving between 2D and 3D workflows, can take rough ideas from concept to polished in-game assets, and enjoys collaborating closely with designers and developers in a small, fast-moving team environment.


As a Game Artist, you will contribute across the full art pipeline, from visual development and asset creation to engine integration, lighting, materials, VFX, and final polish. You should be comfortable solving visual problems independently, iterating quickly, and ensuring that your work supports both the artistic direction and gameplay experience.


Responsibilities

  • Translate rough concepts, references, and design ideas into finalized 2D and 3D game assets, including environments, characters, props, and supporting visual elements.
  • Model, texture, and optimize high- and low-poly assets for use in real-time game engines.
  • Create textures, materials, and shaders that support the game’s visual style and technical requirements.
  • Import, organize, and set up assets, scenes, cameras, lighting, and materials in engines such as Unity or Unreal Engine.
  • Create visual polish elements, including particle effects, simple animations, material effects, and other VFX that improve gameplay clarity and presentation.
  • Collaborate with designers, engineers, animators, and other team members to ensure art assets support gameplay mechanics, readability, and performance budgets.
  • Iterate on assets based on feedback from stakeholders, playtests, and technical constraints.
  • Maintain clean, organized source files and follow established naming, versioning, and implementation standards.
  • Help define and maintain a consistent visual style across multiple asset types and game systems.

Qualifications

  • Broad generalist skillset across modeling, texturing, lighting, materials, and basic rigging or animation.
  • Strong proficiency with industry-standard art tools such as Photoshop and DCC software including Maya, Blender, ZBrush, Substance Painter, or equivalent tools.
  • Experience working with real-time game engines such as Unity or Unreal Engine.
  • Strong understanding of color theory, composition, lighting, form, silhouette, and visual readability.
  • Ability to create assets across a range of styles, from stylized to realistic, depending on project needs.
  • Portfolio demonstrating strong artistic fundamentals and a variety of completed 2D and/or 3D game art work.
  • Ability to work independently, solve visual and technical problems, and make progress with minimal oversight.
  • Strong communication skills and comfort working closely with design and engineering disciplines.
  • Understanding of optimization, asset budgets, and performance considerations for real-time games.

Preferred Qualifications

  • Experience creating VFX, particle systems, shaders, or procedural materials.
  • Familiarity with character art workflows, including rigging, skinning, or simple animation.
  • Experience with environment art, set dressing, lighting, and scene composition.
  • Understanding of version control tools and collaborative game development workflows.
  • Experience working on small teams, prototypes, indie games, or live production environments.
  • Basic scripting or blueprint/visual scripting knowledge in Unity or Unreal Engine.

What We’re Looking For

We are looking for someone who is adaptable, self-directed, and excited to contribute wherever art support is needed. The ideal candidate is not limited to one narrow specialty; they are comfortable jumping between asset types, tools, and workflows to help the team move quickly while maintaining a high visual quality bar.


You should be able to take an idea from rough direction to an implemented, polished in-game result, while balancing creativity, performance, and gameplay clarity.

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$109,600—$164,400 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. 

Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.


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