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Mob Entertainment

Contract - Gameplay Programmer - Unreal & FLECS

Posted 3 Days Ago
Remote
Hiring Remotely in USA
Entry level
Remote
Hiring Remotely in USA
Entry level
The Gameplay Programmer will develop gameplay features and optimize systems using Unreal Engine 5 and FLECS, collaborating with designers and engineers to enhance gameplay performance.
The summary above was generated by AI

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime".  This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands.  To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occured since the game's launch 4 years ago. 


Mob Entertainment is seeking a Gameplay Programmer to join our team on a contract basis to help develop our next release. This position is ideal for a programmer with Unreal Engine 5 experience and a strong understanding of FLECS (Entity Component System) architecture, looking to contribute to gameplay systems, optimizations, and systemic mechanics in a highly collaborative development environment.

This role will focus on gameplay programming, ECS integration, and performance optimization, working closely with game designers, engineers, and artists to ensure smooth, engaging, and technically sound gameplay experiences.

Responsibilities:
  • Assist in developing gameplay features using Unreal Engine 5 and FLECS ECS architecture.

  • Implement and optimize entity behaviors, AI interactions, movement systems, and state management within FLECS.

  • Support core gameplay mechanics, ensuring smooth integration with the game’s procedural and systemic design goals.

  • Debug, optimize, and polish gameplay systems to ensure performance stability and maintainability.

  • Work closely with the Lead Engineer, Designers, and Gameplay Team to resolve technical challenges.

  • Contribute to Unreal Engine Blueprint and C++ scripting, implementing logic to support gameplay needs.

  • Provide technical support for debugging physics, animation interactions, and overall system performance.

  • Document technical findings, best practices, and solutions to improve team efficiency and knowledge-sharing.

Requirements:
  • Proficiency in Unreal Engine 5 (Blueprints & C++).

  • Experience with FLECS (Entity Component System) and its integration in UE5.

  • Strong understanding of gameplay programming concepts, including AI behaviors, event-driven systems, and entity-state management.

  • Experience debugging and optimizing gameplay systems to maintain high performance.

  • Familiarity with source control workflows (Git, Perforce, etc.).

  • Strong problem-solving and communication skills, with the ability to work in a fast-paced, collaborative environment.

  • Ability to meet deadlines while maintaining high-quality standards in code and implementation.

Pluses:
  • Previous experience working on a commercial or indie game project using ECS architecture.

  • Experience with procedural or systemic gameplay design.

  • Familiarity with physics, animation systems, or AI in Unreal Engine.

  • Passion for retro-inspired action games and an understanding of gameplay balance and feel.

Performance Expectations:
  • Deliver clean, maintainable, and well-documented code throughout the contract period.

  • Actively communicate progress and flag potential blockers early.

  • Collaborate effectively with designers, engineers, and production staff to align with project goals.

  • Maintain code performance, readability, and adherence to best practices.

 

If you’re an Unreal Engine gameplay programmer eager to develop systemic, dynamic, and highly optimized gameplay experiences, we’d love to hear from you!

Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person’s merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to [email protected]

Top Skills

Blueprints
C++
Flecs
Unreal Engine 5

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