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Lockheed Martin

A/AI Software & Systems Architect (junior career)

Posted 13 Hours Ago
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Hybrid
Littleton, CO, USA
91K-169K Annually
Entry level
Hybrid
Littleton, CO, USA
91K-169K Annually
Entry level
Defines and guides hardware, software, and systems architecture for autonomous products and platforms. Translates customer needs into technical specifications, establishes standards, evaluates components and design alternatives, and supports architecture reviews. The role requires Unreal Engine 5 and modern C++ expertise, including real-time 3D development, performance tuning, multithreading, and memory management. Desired experience includes multiplayer networking, cross-platform development, AI and reinforcement learning, version control, and Unreal Engine systems such as Blueprints, Nanite, and Chaos physics.
The summary above was generated by AI
Standard Job Description

Defines the architecture of autonomous components of LM products or platforms from concept to specifications, recommending and making technical decisions on techniques, and solutions, and how solutions will be integrated and deployed with other systems to meet customer requirements.Provides architectural guidance on autonomous systems on or across project team(s); Defines hardware, software, and systems architecture for (significant components of) autonomous product(s) and platform(s); Interfaces with stakeholders and translates customer requirements into high level technical specifications; Determines technical standards and requirements for software, hardware/tools, and platforms; Participates in architecture reviews and ensures that technical standards and requirements address user needs and constraints; Develops, analyzes, documents technical specifications, and decides on components and design of software, hardware, and system(s); Recommends alternatives to meet or enhance ability to meet requirements for human-machine and/or machine-machine teaming; Defines, communicates, and enforces design standards for autonomy-related components

Basic Qualifications

Expertise in Unreal Engine 5 Experience in developing real-time, interactive 3D applications (games, simulations or virtual experiences).

Expertise in modern C++ programming with knowledge in performance tuning, multi-threading and memory management.

Desired Skills

Experience with integrated development environments (IDE) such as Visual Studio, VS Code and Unreal Editor. Experience in Unreal Engine 5, including its core systems, Blueprints, C++ and the latest UE5 features such as Nanite, Reinforcement Learning and Chaos physics. Experience with version control systems such as Git. Experience with multi-platform game development (PC, AR/VR/MR/XR) and Unreal Server configurations. Understanding of 3D object/asset composition (mesh, materials, shading, etc.). Familiarity with  networking and multiplayer game architecture in Unreal Engine 5. Familiarity with artificial intelligence/machine learning principles and applications such as generative AI and reinforcement learning. A proven capability to collaborate across departments and work effectively in a team-orientated environment. Strong problem-solving skills and the ability to adapt to new challenges.


Pay Information

Full-Time Salary Range: $91200.00 - $169400.00

At Lockheed Martin, we know mission success starts with taking care of our people. Our Total Rewards program is designed to attract top talent, support your well-being, and help you grow—both professionally and personally.

The salary range for this position is as listed on the requisition. Please note that the salary information listed is a general guideline only. Lockheed Martin considers factors such as (but not limited to) scope and responsibilities of the position, candidate's work experience, education/ training, key skills as well as market(work location) and business considerations when extending an offer.  

Benefits offered: Medical, Dental, Vision, Flexible work arrangements and schedules (e.g., 4x10), 401(k) match, Paid time off, Holidays, Parental Leave, EAP, Flexible Spending Accounts, Education Assistance, Life Insurance, Short-Term Disability, and Long-Term Disability.

  • Annual short-term and/or long-term incentive compensation programs may be offered depending on the position. Payments under these annual programs are not guaranteed and can vary from year to year and are tied to a range of performance metrics.
  • For (Washington state applicants only) Non-represented full-time employees: accrue at least 10 hours per month of Paid Time Off (PTO) to be used for incidental absences and other reasons; receive at least 90 hours for holidays. Represented full time employees accrue 6.67 hours of Vacation per month; accrue up to 52 hours of sick leave annually; receive at least 96 hours for holidays. PTO, Vacation, sick leave, and holiday hours are prorated based on start date during the calendar year.

Lockheed Martin Aurora, Colorado, USA Office

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