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Real Estate • Software • PropTech
Design gameplay, systems, interactions, and player experiences for a first-person VR flight simulation in Unreal Engine 5. Own features from concept through release, create prototypes, balance scalable gameplay, document design vision, and collaborate with engineering, art, production, and external stakeholders. Mentor designers and help maintain design quality throughout development.
Real Estate • Software • PropTech
Develop and maintain scalable gameplay and game systems for a first-person VR flight simulation in Unreal Engine 5. Responsibilities include gameplay, interactions, animation, physics, UI, C++, Blueprint scripting, asset and content-pipeline integration, debugging, profiling, optimization, and technical leadership. Collaborate with designers, artists, technical artists, and production teams while mentoring engineers and supporting architectural and development decisions.
Real Estate • Software • PropTech
Create high-quality, game-ready 3D assets for a first-person VR flight simulation in Unreal Engine 5. Responsibilities include hard-surface and organic modeling, PBR materials and texturing, optimization, LODs, collision setup, and asset integration. The artist will produce environments, props, vehicles, interactive objects, and gameplay-supporting assets while collaborating with designers, technical artists, and engineers to maintain visual consistency and immersive performance.
