Environment Artist

| Greater Denver Area

IllFonic is seeking an experienced Mid-Level Environment Artist to join our team on our next great title for PC and consoles. Do you have an amazing eye for creating high quality props and environments? Are you passionate about making games and stunning visuals? If so, you should join our creative and innovative game studio where you will help build visually compelling gameplay environments.

Responsibilities

  • Creating high quality 3D art from concept and design ideas
  • Stay up to date with the latest tools and techniques within your field
  • Work with your lead to solve problems related to art
  • Make sure assets meet specifications established by the art department
  • Provide a willingness to share knowledge with other team members and feedback when necessary.
  • Take assets through the entire art pipeline from initial blockout to final in engine asset.
  • Maintain a high quality bar for the game

    Requirements

    • Portfolio of work demonstrating strong proficiency as an Environment Artist
    • Skilled in creating and understanding PBR materials
    • Experience with Substance painter, Substance Designer, or/and Quixel Suite
    • 3+ years professional experience developing high quality titles
    • Passion for playing and creating games
    • Self-driven with strong communication skills
    • Proven experience working closely with many other disciplines as well as being a team player
    • Intermediate understanding of Maya/Max, Photoshop, Brush
    Read Full Job Description

    Technology we use

    • Engineering
    • Product
    • Sales & Marketing
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      • IllustratorDesign
      • PhotoshopDesign
      • 3D Studio MaxDesign
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    Location

    We are located in Golden, Colorado. Close to public transportation and food options.

    An Insider's view of IllFonic

    What's something quirky about your company?

    At IllFonic, we use a program called Slack to message each other. People generally use a picture of themselves as their profile picture on Slack so that they are easily identifiable. Dan, however, uses a picture of a cartoon man throwing up rainbows. I guess that's what it's like to work at IllFonic. It would be hard not to have fun here.

    Aron

    Community Manager

    How do you collaborate with other teams in the company?

    Making games is hard. Everyday brings a new challenge to invest in and overcome together. IllFonic gives me the opportunity to work on what I'm passionate about. To focus on the areas I care about. To make sure my voice is heard.
    When we ship a title, it truly feels like MY game. It's a blast to be part of this team. Everyday."

    Lucas

    Lead Engineer

    What are some things you learned at the company?

    I have learned about all it takes to create a video game from an idea to a finished product, and the amount of passion that goes into that process. IllFonic is full of talented individuals who make coming to work fun.

    Dee Dee

    HR Director

    How do you make yourself accessible to the rest of the team?

    Accessibility is reliant upon communication. It is essential to really listen to ideas and imagine how those ideas would affect other departments, and ultimately the overall project. Animation is the act of bringing a character to life; so naturally, I enjoy learning about the lives of the characters that I work with as well.

    Dojun

    Lead Animator

    What are some social events your company does?

    Every now and then IllFonic likes to kick back and take everyone out to see a movie, that has been a nice way to relax and get inspired for projects we have on deck. During the holiday seasons our HR director does an amazing job putting together various parties and events that really helps us cut loose and bond as a team.

    Cole

    Art Director

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