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Art Outsource Manager

| Greater Denver Area

Art Outsource Manager

Role

IllFonic is seeking an experienced Art Outsourcing Manager. This role is primarily responsible for overseeing the visual direction of art created by vendors outside the studio; making sure that each asset meets the quality and aesthetic goals set by the project leads within the studio.

This is an art generalist position requiring hands on direction, management, and engine integration of a range of assets including characters, weapons, and environments.
The ideal candidate would have strong art direction and leadership skills to be able to manage, art direct, and provide detailed feedback to external art vendors. They must also be an experienced and flexible artist - able to build block out models, do paint and sculpt-overs, put final touches on textures and models, and implement final art assets. They will coordinate with production and art leads to build relationships and help identify art needs. This person will also need to be a great communicator as they will be interfacing with individuals and groups from all around the world.

Responsibilities

  • Generate detailed documentation, visual reference, and examples of art asset production, procedures, and engine requirements to support the external vendors.
  • Organize internal feedback and sign-off procedures and act as the primary point of contact for communication with Outsource Vendors.
  • Own the quality control over all incoming art assets, providing detailed and timely feedback.
  • Collaborating with Producer and Art Leads to understand and communicate the visual goals of the project externally
  • Implement approved assets into the game engine, along with making any needed fixes to keep assets consistent and game ready.
  • Schedule and track incoming assets for multiple projects.
  • Maintain detailed records of monthly outsourcing spend.
  • Personally, create high quality models, materials, environments when needed.

Requirements to be considered for this position

  • Portfolio of work demonstrating strong proficiency as an 3d generalist
  • Skilled in creating and understanding PBR materials
  • Experience with Substance painter, Substance Designer, or/and Quixel Suite
  • 5+ years professional experience developing high quality titles as a 3d artist
  • At least 2 years of experience working as an outsource manager.
  • Passion for playing and creating games
  • Experience vetting external parties for viability and quality and making recommendations on choice of external vendor.
  • Self-driven with strong communication skills, written and oral.
  • Proven experience working closely with many other disciplines as well as being a team player
  • Demonstrable competence in problem solving, with an ability to overcome any resistance, setbacks, and obstacles that may arise.
  • Strong understanding of the art creation process from an aesthetic, pipeline, and technical standpoint.
  • Intermediate understanding of Maya, Max, Photoshop, ZBrush, Blender
  • Highly organized with the ability to adhere to asset organization processes and follow work pipelines.
  • Leadership and people skills.



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Technology we use

  • Engineering
  • Product
  • Sales & Marketing
    • C#Languages
    • C++Languages
    • GoLanguages
    • Unreal Engine 4Libraries
    • PostgreSQLDatabases
    • RedisDatabases
    • Amazon Aurora DBDatabases
    • Google AnalyticsAnalytics
    • IllustratorDesign
    • PhotoshopDesign
    • 3D Studio MaxDesign
    • MayaDesign
    • Z BrushDesign
    • Substance PainterDesign
    • Substance Designer Design
    • Marvelous DesignerDesign
    • ConfluenceManagement
    • JIRAManagement
    • TrelloManagement
    • MailChimpEmail
    • SendGridEmail
    • MeltwaterEmail

Location

We are located in Golden, Colorado. Close to public transportation and food options.

An Insider's view of IllFonic

What's something quirky about your company?

At IllFonic, we use a program called Slack to message each other. People generally use a picture of themselves as their profile picture on Slack so that they are easily identifiable. Dan, however, uses a picture of a cartoon man throwing up rainbows. I guess that's what it's like to work at IllFonic. It would be hard not to have fun here.

Aron

Community Manager

How do you collaborate with other teams in the company?

Making games is hard. Everyday brings a new challenge to invest in and overcome together. IllFonic gives me the opportunity to work on what I'm passionate about. To focus on the areas I care about. To make sure my voice is heard.
When we ship a title, it truly feels like MY game. It's a blast to be part of this team. Everyday."

Lucas

Lead Engineer

What are some things you learned at the company?

I have learned about all it takes to create a video game from an idea to a finished product, and the amount of passion that goes into that process. IllFonic is full of talented individuals who make coming to work fun.

Dee Dee

HR Director

How do you make yourself accessible to the rest of the team?

Accessibility is reliant upon communication. It is essential to really listen to ideas and imagine how those ideas would affect other departments, and ultimately the overall project. Animation is the act of bringing a character to life; so naturally, I enjoy learning about the lives of the characters that I work with as well.

Dojun

Lead Animator

What are some social events your company does?

Every now and then IllFonic likes to kick back and take everyone out to see a movie, that has been a nice way to relax and get inspired for projects we have on deck. During the holiday seasons our HR director does an amazing job putting together various parties and events that really helps us cut loose and bond as a team.

Cole

Art Director

What are IllFonic Perks + Benefits

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