Senior Technical Artist

| Greater Denver Area
About the Job

IllFonic is looking for a Senior Technical Artist to help with the technical aspects of content creation and implementation. Founded in 2007, IllFonic (IllFonic, LLC) is an independent video game developer with studios in Golden, Colorado; Tacoma, Washington; and Austin, Texas. Our staff is composed of video game, music, and technology veterans redefining how games are made and marketed. Past titles and collaborations include Friday the 13th: The Game, Dead Alliance, Star Citizen, Evolve, Armored Warfare, Crysis 3, and Nexuiz.

The role requires a technical mind that is adept at creating new pipelines, as well as refining pipelines that have already been established. In addition to supporting the team with shader material creation, performance enhancement and optimization, the candidate should also be well versed in tools creation. This role requires adhering to schedules and benefits greatly from strong communication skills. If this is you, please apply to this innovative game studio where you will help build visually compelling gameplay environments. Qualified applicants will need to send a portfolio of their work, complete a test, as well as interview both over the phone and in person in order to be considered. We are looking for team players that are interested in growing with the company for many years to come.

Responsibilities
  • Mentor and guide team members in areas of expertise; instill best practices.
  • Work with the Art, Animation and Engineering teams to identify ways to increase efficiencies in production pipelines and identify risks or flaws in proposed and existing pipelines.
  • Propose solutions and optimize content for memory and performance concerns on PC and Consoles.
  • Develop and maintain art asset pipelines
  • Collaborate with the Art team to optimize workflows, authoring new tools as necessary.
  • Be proactive. Develop and implement new ideas/solutions to problems as they arise.
  • Assist in various areas of game art production to help assure the timely delivery of the product.
  • Take the initiative to identify, prioritize, call-out, and suggest solutions to problems both big and small.
  • Regularly playtest builds and provide professional feedback to the team on how to improve our games.
  • Share your thoughts about how to make the company a better place to work, improve the creative process, and help deliver better games.
Requirements
  • Portfolio of work demonstrating strong proficiency as a Technical Artist
  • Bachelors degree in Computer Science, Engineering, Graphic Art or a related field or equivalent experience
  • Must have a minimum of 6 years experience or 3 shipped titles
  • Solid understanding of artist workflows and toolsets
  • Working knowledge in C++ is preferred, along with Python / PySide and MEL with knowledge of 2D/3D art packages
  • Familiar with UE4 blueprints or equivalent visual scripting
  • Ability to write clean, maintainable, and extensible code with attention to reusability
  • Proactive and results orientated
  • Strong communication skills, written and verbal
  • A customer first mentality
  • Strict use of code names and complete confidentiality of project information for as long as its required
  • A passion for games
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Technology we use

  • Engineering
  • Product
  • Sales & Marketing
    • C#Languages
    • C++Languages
    • GoLanguages
    • Unreal Engine 4Libraries
    • PostgreSQLDatabases
    • RedisDatabases
    • Amazon Aurora DBDatabases
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    • IllustratorDesign
    • PhotoshopDesign
    • 3D Studio MaxDesign
    • MayaDesign
    • Z BrushDesign
    • Substance PainterDesign
    • Substance Designer Design
    • Marvelous DesignerDesign
    • ConfluenceManagement
    • JIRAManagement
    • TrelloManagement
    • MailChimpEmail
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    • MeltwaterEmail

Location

We are located in Golden, Colorado. Close to public transportation and food options.

An Insider's view of IllFonic

What's something quirky about your company?

At IllFonic, we use a program called Slack to message each other. People generally use a picture of themselves as their profile picture on Slack so that they are easily identifiable. Dan, however, uses a picture of a cartoon man throwing up rainbows. I guess that's what it's like to work at IllFonic. It would be hard not to have fun here.

Aron

Community Manager

How do you collaborate with other teams in the company?

Making games is hard. Everyday brings a new challenge to invest in and overcome together. IllFonic gives me the opportunity to work on what I'm passionate about. To focus on the areas I care about. To make sure my voice is heard.
When we ship a title, it truly feels like MY game. It's a blast to be part of this team. Everyday."

Lucas

Lead Engineer

What are some things you learned at the company?

I have learned about all it takes to create a video game from an idea to a finished product, and the amount of passion that goes into that process. IllFonic is full of talented individuals who make coming to work fun.

Dee Dee

HR Director

How do you make yourself accessible to the rest of the team?

Accessibility is reliant upon communication. It is essential to really listen to ideas and imagine how those ideas would affect other departments, and ultimately the overall project. Animation is the act of bringing a character to life; so naturally, I enjoy learning about the lives of the characters that I work with as well.

Dojun

Lead Animator

What are some social events your company does?

Every now and then IllFonic likes to kick back and take everyone out to see a movie, that has been a nice way to relax and get inspired for projects we have on deck. During the holiday seasons our HR director does an amazing job putting together various parties and events that really helps us cut loose and bond as a team.

Cole

Art Director

What are IllFonic Perks + Benefits

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