Lead Engineer

| Greater Denver Area

Available Office Locations

Tacoma, WA | Golden, CO | Austin, TX

About the Job

IllFonic is looking for a Senior or Lead programmer to work in Unreal Engine 4. Founded in 2007, IllFonic (IllFonic, LLC) is an independent video game developer with studios in Golden, Colorado; Tacoma, Washington; and Austin, Texas. Our staff is composed of video game, music, and technology veterans redefining how games are made and marketed. Past titles and collaborations include Friday the 13th: The Game, Dead Alliance, Star Citizen, Evolve, Armored Warfare, Crysis 3, and Nexuiz.

Responsibilities include developing systems and major features for multiple projects and regularly play testing. The job requires extensive experience with C++, source control and a bachelors degree OR 4 years of relevant experience. Also required is experience with modern game platforms, multiplayer games, and to have a shipped title under your belt. Please include anything else that you think helps us understand how you can make IllFonic a better place to work!

Qualified applicants will need to send a resume as well as interview both over the phone and in person in order to be considered. We are looking for team players that are interested in growing with the company for many years to come.

Responsibilities

  • Mentor other programmers, helping them grow and develop
  • Debug any engine, gameplay or software issues that may arise
  • Provide direction and guidance to other programmers
  • Involvement with design decisions and meetings, evaluating technical practicality
  • Write and review technical design docs for feature implementations
  • Perform code reviews
  • Provide accurate estimates and delegate tasks on a project

Requirements

  • 5+ years game industry experience
  • Strong C++ development skills
  • Strong experience with source control
  • Experience with development of at least one shipped title
  • Experience with modern game platforms (PC, Xbox One, PS4, Switch)
  • Experience with multi-threaded programming
  • Experience with profiling and optimization techniques
  • Experience working on multiplayer games
  • Familiarity with different game engine architectures
  • Familiarity with a wide range of gameplay systems including AI, physics, networking and rendering

Bonus

  • Experience with Unreal Engine
  • Experience with C# and Python
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Technology we use

  • Engineering
  • Product
  • Sales & Marketing
    • C#Languages
    • C++Languages
    • GoLanguages
    • Unreal Engine 4Libraries
    • PostgreSQLDatabases
    • RedisDatabases
    • Amazon Aurora DBDatabases
    • Google AnalyticsAnalytics
    • IllustratorDesign
    • PhotoshopDesign
    • 3D Studio MaxDesign
    • MayaDesign
    • Z BrushDesign
    • Substance PainterDesign
    • Substance Designer Design
    • Marvelous DesignerDesign
    • ConfluenceManagement
    • JIRAManagement
    • TrelloManagement
    • MailChimpEmail
    • SendGridEmail
    • MeltwaterEmail

Location

We are located in Golden, Colorado. Close to public transportation and food options.

An Insider's view of IllFonic

What's something quirky about your company?

At IllFonic, we use a program called Slack to message each other. People generally use a picture of themselves as their profile picture on Slack so that they are easily identifiable. Dan, however, uses a picture of a cartoon man throwing up rainbows. I guess that's what it's like to work at IllFonic. It would be hard not to have fun here.

Aron

Community Manager

How do you collaborate with other teams in the company?

Making games is hard. Everyday brings a new challenge to invest in and overcome together. IllFonic gives me the opportunity to work on what I'm passionate about. To focus on the areas I care about. To make sure my voice is heard.
When we ship a title, it truly feels like MY game. It's a blast to be part of this team. Everyday."

Lucas

Lead Engineer

What are some things you learned at the company?

I have learned about all it takes to create a video game from an idea to a finished product, and the amount of passion that goes into that process. IllFonic is full of talented individuals who make coming to work fun.

Dee Dee

HR Director

How do you make yourself accessible to the rest of the team?

Accessibility is reliant upon communication. It is essential to really listen to ideas and imagine how those ideas would affect other departments, and ultimately the overall project. Animation is the act of bringing a character to life; so naturally, I enjoy learning about the lives of the characters that I work with as well.

Dojun

Lead Animator

What are some social events your company does?

Every now and then IllFonic likes to kick back and take everyone out to see a movie, that has been a nice way to relax and get inspired for projects we have on deck. During the holiday seasons our HR director does an amazing job putting together various parties and events that really helps us cut loose and bond as a team.

Cole

Art Director

What are IllFonic Perks + Benefits

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