Build Engineer

| Greater Denver Area

IllFonic is looking for a Build Engineer to join our talented game development team. Founded in 2007, IllFonic (IllFonic, LLC) is an independent video game developer with studios in Golden, Colorado; Tacoma, Washington; and Austin, Texas. Our staff is composed of video game, music, and technology veterans redefining how games are made and marketed. Past titles and collaborations include Friday the 13th: The Game, Dead Alliance, Star Citizen, Evolve, Armored Warfare, Crysis 3, and Nexuiz.

Job Description

As a Build Engineer, you will work side by side with developers and testers to automate repetitive tasks and provide feedback. The role involves a high amount of communication and strong verbal and written skills. The job requires 2+ years relevant experience, a strong understanding of continuous integration/delivery systems as well as version control. Additionally, your ability to take on any task that is presented to you is hugely beneficial to the company.

We are looking for team players who work well in a collaborative environment and who are interested in growing with the company for many years to come.

Responsibilities
  • Implement workflow automations as requested by the development team
  • Handle delivery of game builds for testing and to market
  • Monitor ongoing automations for potential flaws or optimizations
  • Develop tools for automated quality assurance
  • Analyze production errors to determine root cause
  • Write clear documentation describing proper use of automated workflows
Requirements
  • 2+ years in Build Engineering or similar software industry experience
  • Experience using continuous integration systems such as Jenkins or Bamboo
  • Experience using scripting languages such as Groovy or Python
  • Experience working with containerized and virtualized systems
  • Experience with Windows and Unix based environments
  • Understanding of distributed version control systems
  • Understanding of large scale infrastructure management
  • Strong verbal and written communication skills
  • Strong attention to minute details
Bonus
  • Experience with Perforce and Git
  • Experience with Jenkins
  • Experience with Unreal Engine 4
  • Experience with Groovy/Java
  • Experience with game console development (XboxOne, PS4, Switch)
  • Shipped game title(s)
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Technology we use

  • Engineering
  • Product
  • Sales & Marketing
    • C#Languages
    • C++Languages
    • GoLanguages
    • Unreal Engine 4Libraries
    • PostgreSQLDatabases
    • RedisDatabases
    • Amazon Aurora DBDatabases
    • Google AnalyticsAnalytics
    • IllustratorDesign
    • PhotoshopDesign
    • 3D Studio MaxDesign
    • MayaDesign
    • Z BrushDesign
    • Substance PainterDesign
    • Substance Designer Design
    • Marvelous DesignerDesign
    • ConfluenceManagement
    • JIRAManagement
    • TrelloManagement
    • MailChimpEmail
    • SendGridEmail
    • MeltwaterEmail

Location

We are located in Golden, Colorado. Close to public transportation and food options.

An Insider's view of IllFonic

What's something quirky about your company?

At IllFonic, we use a program called Slack to message each other. People generally use a picture of themselves as their profile picture on Slack so that they are easily identifiable. Dan, however, uses a picture of a cartoon man throwing up rainbows. I guess that's what it's like to work at IllFonic. It would be hard not to have fun here.

Aron

Community Manager

How do you collaborate with other teams in the company?

Making games is hard. Everyday brings a new challenge to invest in and overcome together. IllFonic gives me the opportunity to work on what I'm passionate about. To focus on the areas I care about. To make sure my voice is heard.
When we ship a title, it truly feels like MY game. It's a blast to be part of this team. Everyday."

Lucas

Lead Engineer

What are some things you learned at the company?

I have learned about all it takes to create a video game from an idea to a finished product, and the amount of passion that goes into that process. IllFonic is full of talented individuals who make coming to work fun.

Dee Dee

HR Director

How do you make yourself accessible to the rest of the team?

Accessibility is reliant upon communication. It is essential to really listen to ideas and imagine how those ideas would affect other departments, and ultimately the overall project. Animation is the act of bringing a character to life; so naturally, I enjoy learning about the lives of the characters that I work with as well.

Dojun

Lead Animator

What are some social events your company does?

Every now and then IllFonic likes to kick back and take everyone out to see a movie, that has been a nice way to relax and get inspired for projects we have on deck. During the holiday seasons our HR director does an amazing job putting together various parties and events that really helps us cut loose and bond as a team.

Cole

Art Director

What are IllFonic Perks + Benefits

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