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UI Artist / Designer

| Greater Denver Area

Available Office Locations

Golden, CO / Tacoma, WA

About the Job

IllFonic is looking for an experienced UI Artist/Designer to help design, create, and implement both the front end and HUD interfaces across multiple platforms. This position requires not only an understanding of traditional Graphic Design, but some comfort with 2D image applications, Unreal Engine 4, and knowledge of motion graphics applications.

Qualified applicants will need to send a resume and a link to their portfolio, as well as interview both over the phone and in person in order to be considered. We are looking for team players that are interested in growing with the company for many years to come.

Responsibilities

  • Work with the UI Lead and Art Directors establishing the look of the game’s front-end user interface, in-game HUD, and additional art content to maintain a consistent visual aesthetic. 
  • Work with UI Lead and Art Directors to Iterate on concepts/prototypes until visual and technical needs are met.
  • Work with UI Lead and Game Designers to ensure that the end-user has a seamless and intuitive experience and that all assets appear in-game with a high degree of readability.
  • Work with the UI Lead and Producers to prioritize your schedule and deliver assets that support the development goals of each milestone within agreed technical budgets and restrictions.
  • Create static and animated user interfaces for video games on game consoles and PC platforms
  • Generate assets for front-end menus, icons, buttons, widgets, backgrounds, data displays, top-down maps, etc., from concept to final polished product.
  • Be part of the creative meetings and contribute to the vision of the game.
  • Have a driving desire to make the best-looking and most intuitive user interfaces for video games from original IP work to platform ports.
  • Seek solutions, ask questions, and fail fast by prototyping in and out of game engine when possible

Requirements

    • 3+ years creating UI art assets for web applications, video games, PC or console
    • Strong typography, color, iconography, and layout skills
    • Must be able to conceptualize, present and execute ideas within a tight schedule
    • Proficient in 2D image applications (Photoshop, Illustrator) and Unreal 4 Engine required, knowledge of motion graphics applications preferred (After Effects)
    • Strong artistic, oral, and written communication skills
    • Knowledge of UI/UX in games across multiple genres on all platforms
    • Strong interpersonal skills and ability to interact with team members of different disciplines
    • Willingness to respond and adapt to artistic criticism and multiple avenues of feedback
    • Deep passion for games and quality user experiences
    Read Full Job Description

    Technology we use

    • Engineering
    • Product
    • Sales & Marketing
      • C#Languages
      • C++Languages
      • GoLanguages
      • Unreal Engine 4Libraries
      • PostgreSQLDatabases
      • RedisDatabases
      • Amazon Aurora DBDatabases
      • Google AnalyticsAnalytics
      • IllustratorDesign
      • PhotoshopDesign
      • 3D Studio MaxDesign
      • MayaDesign
      • Z BrushDesign
      • Substance PainterDesign
      • Substance Designer Design
      • Marvelous DesignerDesign
      • ConfluenceManagement
      • JIRAManagement
      • TrelloManagement
      • MailChimpEmail
      • SendGridEmail
      • MeltwaterEmail

    Location

    We are located in Golden, Colorado. Close to public transportation and food options.

    An Insider's view of IllFonic

    What's something quirky about your company?

    At IllFonic, we use a program called Slack to message each other. People generally use a picture of themselves as their profile picture on Slack so that they are easily identifiable. Dan, however, uses a picture of a cartoon man throwing up rainbows. I guess that's what it's like to work at IllFonic. It would be hard not to have fun here.

    Aron

    Community Manager

    How do you collaborate with other teams in the company?

    Making games is hard. Everyday brings a new challenge to invest in and overcome together. IllFonic gives me the opportunity to work on what I'm passionate about. To focus on the areas I care about. To make sure my voice is heard.
    When we ship a title, it truly feels like MY game. It's a blast to be part of this team. Everyday."

    Lucas

    Lead Engineer

    What are some things you learned at the company?

    I have learned about all it takes to create a video game from an idea to a finished product, and the amount of passion that goes into that process. IllFonic is full of talented individuals who make coming to work fun.

    Dee Dee

    HR Director

    How do you make yourself accessible to the rest of the team?

    Accessibility is reliant upon communication. It is essential to really listen to ideas and imagine how those ideas would affect other departments, and ultimately the overall project. Animation is the act of bringing a character to life; so naturally, I enjoy learning about the lives of the characters that I work with as well.

    Dojun

    Lead Animator

    What are some social events your company does?

    Every now and then IllFonic likes to kick back and take everyone out to see a movie, that has been a nice way to relax and get inspired for projects we have on deck. During the holiday seasons our HR director does an amazing job putting together various parties and events that really helps us cut loose and bond as a team.

    Cole

    Art Director

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