Sr. Cinematics Designer

| Greater Denver Area
About the Job

IllFonic is looking for a Sr. Cinematics Designer to work in Unreal Engine 4. Founded in 2007, IllFonic (IllFonic, LLC) is an independent video game developer with studios in Golden, Colorado; Tacoma, Washington; and Austin, Texas. Our staff is composed of video game, music, and technology veterans redefining how games are made and marketed. Past titles and collaborations include Friday the 13th: The Game, Dead Alliance, Star Citizen, Evolve, Armored Warfare, Crysis 3, and Nexuiz.

Responsibilities include constructing sets and large cinematic sequences for in-game and marketing use. The job requires experience with Unreal 4 Sequencer and Adobe Premiere Pro (or equivalent editing software). Also required is experience in at least one other game engine based cinematic project. 

Qualified applicants will need to send a resume as well as interview both over the phone and in person in order to be considered. We are looking for team players that are interested in growing with the company for many years to come. Please include anything else that you think helps us understand how you can make IllFonic a better place to work!

Responsibilities:
  • Storyboard, develop, and collaborate with team to establish in-engine cinematic sequences
  • Mentor and guide team members in areas of expertise; instill best practices
  • Work with various departments to best handle pipelines between gameplay and cinematic use of assets
  • Set up and organize large scale sequences for in game cinematics using actors, meshes, and effects
  • Animate cameras and control shot pacing to best convey desired results
  • Work with optimization teams to keep gameplay and cinematics seamless and performant
  • Capture, edit, and iterate marketing pieces to align with marketing and social media team needs for trailers, screenshots, etc.
  • Design sets and workflows for cinematics creation process
Requirements:
  • 5+ years game/cinematic industry experience
  • Bachelor’s Degree in Arts (preferably film production) and/or comparable years of professional experience in games/film.
  • Critical eye for pacing, shot composition, and organization
  • Strong skills in Sequencer
  • Strong experience with cinematic creation
  • Demo Reel with Breakdown of responsibilities and contributions
  • Strong Video editing experience
  • Familiarity with Blueprint scripting
  • Strong desire to improve process and seek out new ideas to evolve cinematic visuals
Bonus:
  • Experience with mocap
  • Experience with hand keyed animation
  • Experience with live action camera operation
  • Adobe Premiere Pro and After Effects experience
  • Experience with Mobu or Maya
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Technology we use

  • Engineering
  • Product
  • Sales & Marketing
    • C#Languages
    • C++Languages
    • GoLanguages
    • Unreal Engine 4Libraries
    • PostgreSQLDatabases
    • RedisDatabases
    • Amazon Aurora DBDatabases
    • Google AnalyticsAnalytics
    • IllustratorDesign
    • PhotoshopDesign
    • 3D Studio MaxDesign
    • MayaDesign
    • Z BrushDesign
    • Substance PainterDesign
    • Substance Designer Design
    • Marvelous DesignerDesign
    • ConfluenceManagement
    • JIRAManagement
    • TrelloManagement
    • MailChimpEmail
    • SendGridEmail
    • MeltwaterEmail

Location

We are located in Golden, Colorado. Close to public transportation and food options.

An Insider's view of IllFonic

What's something quirky about your company?

At IllFonic, we use a program called Slack to message each other. People generally use a picture of themselves as their profile picture on Slack so that they are easily identifiable. Dan, however, uses a picture of a cartoon man throwing up rainbows. I guess that's what it's like to work at IllFonic. It would be hard not to have fun here.

Aron

Community Manager

How do you collaborate with other teams in the company?

Making games is hard. Everyday brings a new challenge to invest in and overcome together. IllFonic gives me the opportunity to work on what I'm passionate about. To focus on the areas I care about. To make sure my voice is heard.
When we ship a title, it truly feels like MY game. It's a blast to be part of this team. Everyday."

Lucas

Lead Engineer

What are some things you learned at the company?

I have learned about all it takes to create a video game from an idea to a finished product, and the amount of passion that goes into that process. IllFonic is full of talented individuals who make coming to work fun.

Dee Dee

HR Director

How do you make yourself accessible to the rest of the team?

Accessibility is reliant upon communication. It is essential to really listen to ideas and imagine how those ideas would affect other departments, and ultimately the overall project. Animation is the act of bringing a character to life; so naturally, I enjoy learning about the lives of the characters that I work with as well.

Dojun

Lead Animator

What are some social events your company does?

Every now and then IllFonic likes to kick back and take everyone out to see a movie, that has been a nice way to relax and get inspired for projects we have on deck. During the holiday seasons our HR director does an amazing job putting together various parties and events that really helps us cut loose and bond as a team.

Cole

Art Director

What are IllFonic Perks + Benefits

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