Art Director

| Greater Denver Area

About the Job

IllFonic is seeking an experienced Art Director to join our team on our next great title for PC and consoles. The Art Director is responsible for the artistic look, feel, and quality for an entire project. The Art Director should be a highly organized, detail-oriented individual that seeks challenges and pushed the visual boundaries. 

Qualified applicants will need to send a portfolio of their work, complete a test, as well as interview both over the phone and in-person in order to be considered. We are looking for team players that are interested in growing with the company for many years to come.

Responsibilities

  • Organize and manage a team consisting of artists, animators, tech artists and outsourcers
  • Work with creative Leads to communicate the artistic vision of the product
  • Work with Leads to identify risks and develop solid pipelines
  • Ensure the project art direction is adhered to by working closely with Production, Technical Leads, and Design teams
  • Demonstrate a strong understanding of light, color, and visual design
  • Provide constructive criticism to internal and external artists
  • Track assets through concept to completion in-game 
  • Assist in establishing pipelines for increasing art efficiency
  • Contribute to internal studio training efforts
  • Maintaining and understanding budget constraints

Requirements

  • Portfolio of work demonstrating strong proficiency as a 2D/3D Artist
  • Visionary and forward-thinking always pushing the visual boundaries 
  • Strong leadership, time management, and asset management skills
  • An in-depth comprehension of the technical landscape; hardware, software, and techniques
  • Great artistic judgment and decision making
  • Open-mindedness and flexibility 
  • Previous team leadership experience on a shipped product
  • Experience shipping games using Unreal Engine
  • Organized and detail-oriented 
  • Strong communication skills, both written and oral
  • Experience with Substance painter
  • Strong understanding of task tracking tools like Jira
  • 6+ years of professional experience developing high-quality game titles
  • Passion for playing and creating games
  • Proven experience working with artists in multiple locations (off site)
  • Proven experience working closely with many other disciplines as well as being a team player
  • A general understanding of lighting, composition, and set dressing
  • A strong understanding of Maya/Max, Photoshop, ZBrush
  • A strong understanding of current game art pipelines and methodologies


Read Full Job Description

Technology we use

  • Engineering
  • Product
  • Sales & Marketing
    • C#Languages
    • C++Languages
    • GoLanguages
    • Unreal Engine 4Libraries
    • PostgreSQLDatabases
    • RedisDatabases
    • Amazon Aurora DBDatabases
    • Google AnalyticsAnalytics
    • IllustratorDesign
    • PhotoshopDesign
    • 3D Studio MaxDesign
    • MayaDesign
    • Z BrushDesign
    • Substance PainterDesign
    • Substance Designer Design
    • Marvelous DesignerDesign
    • ConfluenceManagement
    • JIRAManagement
    • TrelloManagement
    • MailChimpEmail
    • SendGridEmail
    • MeltwaterEmail

Location

We are located in Golden, Colorado. Close to public transportation and food options.

An Insider's view of IllFonic

What's something quirky about your company?

At IllFonic, we use a program called Slack to message each other. People generally use a picture of themselves as their profile picture on Slack so that they are easily identifiable. Dan, however, uses a picture of a cartoon man throwing up rainbows. I guess that's what it's like to work at IllFonic. It would be hard not to have fun here.

Aron

Community Manager

How do you collaborate with other teams in the company?

Making games is hard. Everyday brings a new challenge to invest in and overcome together. IllFonic gives me the opportunity to work on what I'm passionate about. To focus on the areas I care about. To make sure my voice is heard.
When we ship a title, it truly feels like MY game. It's a blast to be part of this team. Everyday."

Lucas

Lead Engineer

What are some things you learned at the company?

I have learned about all it takes to create a video game from an idea to a finished product, and the amount of passion that goes into that process. IllFonic is full of talented individuals who make coming to work fun.

Dee Dee

HR Director

How do you make yourself accessible to the rest of the team?

Accessibility is reliant upon communication. It is essential to really listen to ideas and imagine how those ideas would affect other departments, and ultimately the overall project. Animation is the act of bringing a character to life; so naturally, I enjoy learning about the lives of the characters that I work with as well.

Dojun

Lead Animator

What are some social events your company does?

Every now and then IllFonic likes to kick back and take everyone out to see a movie, that has been a nice way to relax and get inspired for projects we have on deck. During the holiday seasons our HR director does an amazing job putting together various parties and events that really helps us cut loose and bond as a team.

Cole

Art Director

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