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Technical Animator

| Greater Denver Area

About the Job

IllFonic is seeking a Technical Animator to join our team on our next great title for PC and consoles.

This job requires a technically minded individual that is adept at establishing animation-centric pipelines. As a Technical Animator, you will work with Engineers and the Animation Lead and create refined rigs, animations, and physics-driven components. Applicants must have good communication skills, attention to detail, and the ability to work collaboratively with multiple tasks in a collaborative development environment.

Responsibilities

  • Work with the Animation lead to develop animation systems and rigs that support the proposed artistic and design goals.
  • When necessary, create animations for cinematics and gameplay.
  • Keep up to date with animation systems contained within UE4
  • Setup character graphs and work with engineering to achieve feature rich player experiences.
  • Using both keyframe and motion capture animation, create believable animations that are both artistically sound and compliment design functions
  • Work with the art team to ensure correct mesh topology is achieved.
  • Communicate efficiently, take notes when necessary, and work well under tight deadlines
  • Work with programmers, artists, designers, and the animation team to improve the production pipeline to enhance the cohesion of the studios and its process
  • Work with production to communicate updates, and make them aware of any unknowns that may have an impact on established schedules

Requirements

  • A portfolio showing a solid grasp on rigging and setting up animation systems
  • The ability to create realistic, stylised, and mechanical animations (such as weapons)
  • An understanding of human anatomy and how it pertains to animation principles and systems
  • Expert knowledge of current 3D software (Maya and MotionBuilder)
  • Task Driven, self-motivated, and proactive
  • 4+ years of professional experience
  • Passion for playing and creating games
  • Self-driven with strong communication skills
  • Proven experience working closely with many other disciplines as well as being a team player
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Technology we use

  • Engineering
  • Product
  • Sales & Marketing
    • C#Languages
    • C++Languages
    • GoLanguages
    • Unreal Engine 4Libraries
    • PostgreSQLDatabases
    • RedisDatabases
    • Amazon Aurora DBDatabases
    • Google AnalyticsAnalytics
    • IllustratorDesign
    • PhotoshopDesign
    • 3D Studio MaxDesign
    • MayaDesign
    • Z BrushDesign
    • Substance PainterDesign
    • Substance Designer Design
    • Marvelous DesignerDesign
    • ConfluenceManagement
    • JIRAManagement
    • TrelloManagement
    • MailChimpEmail
    • SendGridEmail
    • MeltwaterEmail

Location

We are located in Golden, Colorado. Close to public transportation and food options.

An Insider's view of IllFonic

What's something quirky about your company?

At IllFonic, we use a program called Slack to message each other. People generally use a picture of themselves as their profile picture on Slack so that they are easily identifiable. Dan, however, uses a picture of a cartoon man throwing up rainbows. I guess that's what it's like to work at IllFonic. It would be hard not to have fun here.

Aron

Community Manager

How do you collaborate with other teams in the company?

Making games is hard. Everyday brings a new challenge to invest in and overcome together. IllFonic gives me the opportunity to work on what I'm passionate about. To focus on the areas I care about. To make sure my voice is heard.
When we ship a title, it truly feels like MY game. It's a blast to be part of this team. Everyday."

Lucas

Lead Engineer

What are some things you learned at the company?

I have learned about all it takes to create a video game from an idea to a finished product, and the amount of passion that goes into that process. IllFonic is full of talented individuals who make coming to work fun.

Dee Dee

HR Director

How do you make yourself accessible to the rest of the team?

Accessibility is reliant upon communication. It is essential to really listen to ideas and imagine how those ideas would affect other departments, and ultimately the overall project. Animation is the act of bringing a character to life; so naturally, I enjoy learning about the lives of the characters that I work with as well.

Dojun

Lead Animator

What are some social events your company does?

Every now and then IllFonic likes to kick back and take everyone out to see a movie, that has been a nice way to relax and get inspired for projects we have on deck. During the holiday seasons our HR director does an amazing job putting together various parties and events that really helps us cut loose and bond as a team.

Cole

Art Director

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