Principal Lighting Artist

| Greater Denver Area

Principal Lighting Artist

Role

IllFonic is seeking an experienced Lighting Artist to join our team on our next great title for PC and consoles. Founded in 2007, IllFonic (IllFonic, LLC) is an independent video game developer with studios in Golden, Colorado; Tacoma, Washington; and Austin, Texas. Our staff is composed of video game, music, and technology veterans redefining how games are made and marketed. Past titles and collaborations include Friday the 13th: The Game, Dead Alliance, Star Citizen, Evolve, Armored Warfare, Crysis 3, and Nexuiz.

Do you have the ability and technical skills to bring light to any room or landscape? Do you live for the latest tools and technologies to enable you to take your skills to the next level? Are you passionate about making games and stunning visuals? If so, you should join our creative and innovative game studio where you will help build amazing looking gameplay environments.

Responsibilities
  • Guide, mentor, and train other art team members on texturing techniques that are best compatible with lighting
  • Work closely with other developers to create and continually improve lighting best practices across the game and studio.
  • Solid knowledge of working within an HDR pipeline
  • Check and Verify assets for proper PBR ranges and values to maintain consistent visual fidelity
  • Verify the consistency of lightmaps and assets that influence lighting results.
  • Create and maintain all elements of lighting i.e. dynamic, prebaked, interior and exterior setups, cinematic set, and character lighting.
  • Collaborate with the team to design and layout gameplay spaces so the lighting showcases the POI’s in our worlds
  • Study and evaluate new techniques and technologies to improve art quality or workflows
  • Work closely with the Art Director to bring their vision to life
  • Strong understanding of color theory and practical lighting concepts
  • Assist in scoping work for on-time milestone deliveries
Requirements
  • Portfolio of work demonstrating strong proficiency as a 3d/lighting Artist
  • At least 3 titles shipped using Unreal Engine
  • Skilled in creating and understanding PBR materials
  • Expert Level experience in Substance Painter, Substance Designer, or/and Quixel Suite
  • 8+ years of professional experience developing high-quality AAA game titles
  • Strong sense of level design, scale, and gameplay flow
  • Passion for playing and creating games
  • Self-driven with strong communication skills
  • Proven experience mentoring and teaching other artists
  • Proven experience tackling challenges and problem solving with a strong sense of ownership
  • Proven experience working closely with many other disciplines as well as being a team player
  • Advanced understanding of lighting, composition, and set dressing
  • Advanced understanding of Maya/Max, Photoshop, ZBrush
  • Advanced understanding of current game art pipelines and methodologies
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Technology we use

  • Engineering
  • Product
  • Sales & Marketing
    • C#Languages
    • C++Languages
    • GoLanguages
    • Unreal Engine 4Libraries
    • PostgreSQLDatabases
    • RedisDatabases
    • Amazon Aurora DBDatabases
    • Google AnalyticsAnalytics
    • IllustratorDesign
    • PhotoshopDesign
    • 3D Studio MaxDesign
    • MayaDesign
    • Z BrushDesign
    • Substance PainterDesign
    • Substance Designer Design
    • Marvelous DesignerDesign
    • ConfluenceManagement
    • JIRAManagement
    • TrelloManagement
    • MailChimpEmail
    • SendGridEmail
    • MeltwaterEmail

Location

We are located in Golden, Colorado. Close to public transportation and food options.

An Insider's view of IllFonic

What's something quirky about your company?

At IllFonic, we use a program called Slack to message each other. People generally use a picture of themselves as their profile picture on Slack so that they are easily identifiable. Dan, however, uses a picture of a cartoon man throwing up rainbows. I guess that's what it's like to work at IllFonic. It would be hard not to have fun here.

Aron

Community Manager

How do you collaborate with other teams in the company?

Making games is hard. Everyday brings a new challenge to invest in and overcome together. IllFonic gives me the opportunity to work on what I'm passionate about. To focus on the areas I care about. To make sure my voice is heard.
When we ship a title, it truly feels like MY game. It's a blast to be part of this team. Everyday."

Lucas

Lead Engineer

What are some things you learned at the company?

I have learned about all it takes to create a video game from an idea to a finished product, and the amount of passion that goes into that process. IllFonic is full of talented individuals who make coming to work fun.

Dee Dee

HR Director

How do you make yourself accessible to the rest of the team?

Accessibility is reliant upon communication. It is essential to really listen to ideas and imagine how those ideas would affect other departments, and ultimately the overall project. Animation is the act of bringing a character to life; so naturally, I enjoy learning about the lives of the characters that I work with as well.

Dojun

Lead Animator

What are some social events your company does?

Every now and then IllFonic likes to kick back and take everyone out to see a movie, that has been a nice way to relax and get inspired for projects we have on deck. During the holiday seasons our HR director does an amazing job putting together various parties and events that really helps us cut loose and bond as a team.

Cole

Art Director

What are IllFonic Perks + Benefits

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